Keyboard and Input Update
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@@ -41,6 +41,7 @@ std::string generateAssembly(const CompilerState& state) {
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result += "global main\n";
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result += "global main\n";
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result += "extern printf\n";
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result += "extern printf\n";
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result += "extern getchar\n";
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result += "extern getchar\n";
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result += "extern _getch\n"; // ZMIANA: Dodajemy _getch (zamiast lub obok getchar)
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result += "section .data\n";
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result += "section .data\n";
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result += " fmt db '%d', 10, 0\n";
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result += " fmt db '%d', 10, 0\n";
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result += "section .data\n";
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result += "section .data\n";
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@@ -186,7 +187,10 @@ std::string generateAssembly(const CompilerState& state) {
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}
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}
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case OpType::RETURN: {
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case OpType::RETURN: {
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std::string val = getVarLocation(instr.arg1, stackMap);
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std::string val = getVarLocation(instr.arg1, stackMap);
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if (val.empty() || val == ";");
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else {
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result += " mov eax, " + val + " ; return value\n";
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result += " mov eax, " + val + " ; return value\n";
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}
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result += " leave\n";
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result += " leave\n";
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result += " ret\n";
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result += " ret\n";
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break;
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break;
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@@ -209,9 +213,21 @@ std::string generateAssembly(const CompilerState& state) {
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// Parsowanie argumentów
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// Parsowanie argumentów
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std::string argsRaw = instr.arg2;
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std::string argsRaw = instr.arg2;
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std::vector<std::string> callArgs;
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std::vector<std::string> callArgs;
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// --- SPECJALNE FUNKCJE SYSTEMOWE ---
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// 1. input() - czeka na ENTER (stare)
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if (instr.arg1 == "input") {
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if (instr.arg1 == "input") {
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result += " call getchar\n"; // Czeka na enter
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result += " call getchar\n";
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break; // Wychodzimy, ¿eby nie robiæ standardowego call
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break;
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}
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// 2. read_key() - zwraca kod wciœniêtego klawisza (NOWOŒÆ)
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if (instr.arg1 == "read_key") {
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result += " call _getch\n"; // Zwraca kod znaku w EAX
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// Jeœli to klawisz specjalny (strza³ki), _getch zwraca 0 lub 224,
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// a potem trzeba wywo³aæ go drugi raz.
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// Na razie zróbmy prosto: zwracamy to co zwróci³ pierwszy _getch.
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break;
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}
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}
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if (!argsRaw.empty()) {
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if (!argsRaw.empty()) {
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size_t comma = argsRaw.find(',');
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size_t comma = argsRaw.find(',');
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27
README.md
27
README.md
@@ -1,27 +0,0 @@
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# PCC Compiler (My C++ Compiler)
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## Docs
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https://nodrop.xyz/docs/docs.html
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**PCC Compiler** is a custom programming language compiler built from scratch in C++. It translates PCC code into x64 Assembly (NASM), which is then linked into a standalone Windows executable.
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## 🚀 Features
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- **Custom Syntax**: C-like syntax easy for beginners.
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- **Variables**: Support for `int`, `bool` and `string`.
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- **include files**: you can include base files from compiler `#include <main.pcc>` or your own files `#include "myfile.pcc"`.
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- **Control Flow**: `if` statements support.
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- **Functions**: Define and call `void` functions.
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- **Native Compilation**: Compiles directly to x64 machine code.
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## 🛠️ Usage
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1. Download the latest release from the [Releases](../../releases) page.
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2. Unzip the archive to C:/PCC/
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3. Run `start.bat` as Administrator.
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4. Compile your code: `PCC.exe code.pcc`.
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---
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*Created by Michał Lewandowski*
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