Keyboard and Input Update

This commit is contained in:
mmichlol
2026-02-07 14:02:42 +01:00
parent 9bbf8435c6
commit 99b9ae450e
2 changed files with 19 additions and 30 deletions

View File

@@ -41,6 +41,7 @@ std::string generateAssembly(const CompilerState& state) {
result += "global main\n";
result += "extern printf\n";
result += "extern getchar\n";
result += "extern _getch\n"; // ZMIANA: Dodajemy _getch (zamiast lub obok getchar)
result += "section .data\n";
result += " fmt db '%d', 10, 0\n";
result += "section .data\n";
@@ -186,7 +187,10 @@ std::string generateAssembly(const CompilerState& state) {
}
case OpType::RETURN: {
std::string val = getVarLocation(instr.arg1, stackMap);
result += " mov eax, " + val + " ; return value\n";
if (val.empty() || val == ";");
else {
result += " mov eax, " + val + " ; return value\n";
}
result += " leave\n";
result += " ret\n";
break;
@@ -209,9 +213,21 @@ std::string generateAssembly(const CompilerState& state) {
// Parsowanie argumentów
std::string argsRaw = instr.arg2;
std::vector<std::string> callArgs;
// --- SPECJALNE FUNKCJE SYSTEMOWE ---
// 1. input() - czeka na ENTER (stare)
if (instr.arg1 == "input") {
result += " call getchar\n"; // Czeka na enter
break; // Wychodzimy, ¿eby nie robiæ standardowego call
result += " call getchar\n";
break;
}
// 2. read_key() - zwraca kod wciœniêtego klawisza (NOWOŒÆ)
if (instr.arg1 == "read_key") {
result += " call _getch\n"; // Zwraca kod znaku w EAX
// Jeœli to klawisz specjalny (strza³ki), _getch zwraca 0 lub 224,
// a potem trzeba wywo³aæ go drugi raz.
// Na razie zróbmy prosto: zwracamy to co zwróci³ pierwszy _getch.
break;
}
if (!argsRaw.empty()) {
size_t comma = argsRaw.find(',');

View File

@@ -1,27 +0,0 @@
# PCC Compiler (My C++ Compiler)
![Version](https://img.shields.io/badge/version-0.0.3-blue.svg)
![Status](https://img.shields.io/badge/status-BETA-orange.svg)
![Platform](https://img.shields.io/badge/platform-Windows%20x64-lightgrey.svg)
## Docs
https://nodrop.xyz/docs/docs.html
**PCC Compiler** is a custom programming language compiler built from scratch in C++. It translates PCC code into x64 Assembly (NASM), which is then linked into a standalone Windows executable.
## 🚀 Features
- **Custom Syntax**: C-like syntax easy for beginners.
- **Variables**: Support for `int`, `bool` and `string`.
- **include files**: you can include base files from compiler `#include <main.pcc>` or your own files `#include "myfile.pcc"`.
- **Control Flow**: `if` statements support.
- **Functions**: Define and call `void` functions.
- **Native Compilation**: Compiles directly to x64 machine code.
## 🛠️ Usage
1. Download the latest release from the [Releases](../../releases) page.
2. Unzip the archive to C:/PCC/
3. Run `start.bat` as Administrator.
4. Compile your code: `PCC.exe code.pcc`.
---
*Created by Michał Lewandowski*